Project CARS – Junior Build 272

Project CARS – Junior Build 272

The new build marks the first time Junior members get to experience plenty of the signifcant developments that have been added during the past month, including the spectacular fully dynamic cloud system.

Build 272 (3/8/12, Junior Member+)

  • Adding trd properties to allow use to be able to specify the center of the track
  • Now able to set the center of the tracks for clouds and skyring
  • Added logging to session message manager
  • Online:
  • - HttpApi now has a Unicode interface
  • - Changed services using HTTPAPI so that they use the Unicode http api, instead of each service doing its own conversions
  • Launcher:
  • - The error message in case of invalid username/password will be much clearer
  • - Added compile-time defines to point the launcher to the dev server
  • - Added configurations that define these defines
  • Belgian Forest – updated trees for paddock area
  • Eifelwald. Tweaked textures/PSD files
  • Badenring – add viewer lights and fix positions few static assets for new marshal huts
  • Tweaked lights around pitbuilding to avoid dark areas
  • Adding spotlights to Badenrings
  • Launcher: new executables
  • Integration to handle new speech data format
  • BFC Kerb texture updates
  • Badenring – add new and imrpove textures
  • Added new temp textures for Eifelwald, first revision
  • Bathurst 3D eucalyptus instances, statics and instances
  • Billboard bush instances for bathurst
  • Lotus 49: drag adjustment. top speed now back up around 190mph
  • BAC Mono: fix for tabs and spacing in the CDF (readability issue)
  • BAC Mono: re-balanced aero to factor in drag torque effects. Shift from 120% rear to ~85%. Small other setup tweaks to fit with this change. Wider tuning ranges
  • Eifelwald textures improvement
  • Connecticut Hill – Added Track Centre Data to all TRDs for Cloud rendering
  • Pagani Huayra: Added support for custom liveries
  • Caterham Classic: Fixed overlapping front fender UVs + custom livery support
  • New Badenring exports
  • New Belgian Forest export
  • New Eifelwald export
  • New Memphis export
  • New Test Track export

The new build is available for download via the Project CARS launcher available on the WMD Downloads Page, new members can register here. Since this is a Junior build, all these improvements can be experienced for a one-time price of 10€.

Aside from monthly development builds like this one, Junior members also receive full access to the busy WMD forums where they can follow the development of Project CARS, talk to the developers and help shape the title as it progresses.

Lamborghini Miura Renders – rFactor 2

Lamborghini Miura Renders – rFactor 2


The car is modeled by MAK-Corp 3D Artist Harry Pehbianto, Mapped and Painted by MAK-Corp Graphics Director Lukasz Kacprzykowski and rendered by Bernd Boehm of Simracing-Render.eu Powered by a mighty V12 engine that puts out 350hp, the Miura was way ahead of its time, boasting a design that hardly looks 44 years old.

Slightly Mad Studios Realeased Build 202 – Project CARS

Slightly Mad Studios Realeased Build 202 – Project CARS

Build 202 (27/4/12, Team Member+)

Update rolling start option accordingly when selected track forces rolling start
Fix AI throttle cap at 100%.
Adjusted helmet cam exposure to suit new art
Added the ability to submit flags with stats. In the future, the stats will be used to record information like whether or not driving aids were enabled during the record lap.
Removed obsolete API to submit records without sector times
In car view exhaust resonation layer enabled
New Azure Coast reverse HUD map added
Enabling helmet cam audio dampening
Bodywork_Carbon Max shaders. Changed specular settings for carbon to look the same as vehicles_basic
New Besos textures checked in
Bodywork_Carbon Max shaders. Specular settings for Matte option updated
Adjust LOD/CUL settings such that distant cars don’t disappear so early
Belgian Forest – update trees for new terrain/new treewals and fixed few crowds intersections
Added the California HUD maps
New Palmer JPLM export
New Anhalt exports
New Bathurst export
New Belgian Forest export
New Besos exports
New Loire exports
New Sakitto exports

Build 202 is introducing a whole new form of motorsport to the quickly-developing simulation.

TL1 Motion Simulator

TL1 Motion Simulator

Specifications

Dimensions assembled Width = 2708mm, Depth = 2355mm, Height = 1985mm, (1917mm without roof)
Max dimensions un-assembled All parts will fit through a standard door, Width Construction Steel tubing and composites
Available colours Green, red, orange, blue, silver, white and custom full body wraps
Image resolutions 5760 x 1200 (7m pixels) or 3840 x 800 (3 million pixels)
Projector connections HDMI, DVI, Component, Composite
Compatible software Integrated PC solution, check with us for latest information
Compatible PC OS Windows 7, XP

DRM Revival – 2.0 Version Released

DRM Revival – 2.0 Version Released:

The DRM Modding Team added many improvements and a new car: Schnitzer Motorsport Toyota Celica Turbo

Features:

- new Toyota Celica Turbo in different versions
- reworked Soundfiles, mixed up with new turbo sounds
- few aerodynamic changes , retuned differential and
- brake force distribution, corrected tires and suspension files, engine durability, etc etc
- adjustments for league races (fuel consumption, tire wear and performance among all cars)
- restricted setup adjustment possibility especially for the suspension